515 lines
20 KiB
JavaScript
515 lines
20 KiB
JavaScript
define("dojo/on", ["./has!dom-addeventlistener?:./aspect", "./_base/kernel", "./has"], function(aspect, dojo, has){
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"use strict";
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if( 1 ){ // check to make sure we are in a browser, this module should work anywhere
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var major = window.ScriptEngineMajorVersion;
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has.add("jscript", major && (major() + ScriptEngineMinorVersion() / 10));
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has.add("event-orientationchange", has("touch") && !has("android")); // TODO: how do we detect this?
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has.add("event-stopimmediatepropagation", window.Event && !!window.Event.prototype && !!window.Event.prototype.stopImmediatePropagation);
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}
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var on = function(target, type, listener, dontFix){
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// summary:
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// A function that provides core event listening functionality. With this function
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// you can provide a target, event type, and listener to be notified of
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// future matching events that are fired.
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// target: Element|Object
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// This is the target object or DOM element that to receive events from
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// type: String|Function
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// This is the name of the event to listen for or an extension event type.
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// listener: Function
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// This is the function that should be called when the event fires.
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// returns: Object
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// An object with a remove() method that can be used to stop listening for this
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// event.
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// description:
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// To listen for "click" events on a button node, we can do:
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// | define(["dojo/on"], function(listen){
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// | on(button, "click", clickHandler);
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// | ...
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// Evented JavaScript objects can also have their own events.
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// | var obj = new Evented;
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// | on(obj, "foo", fooHandler);
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// And then we could publish a "foo" event:
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// | on.emit(obj, "foo", {key: "value"});
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// We can use extension events as well. For example, you could listen for a tap gesture:
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// | define(["dojo/on", "dojo/gesture/tap", function(listen, tap){
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// | on(button, tap, tapHandler);
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// | ...
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// which would trigger fooHandler. Note that for a simple object this is equivalent to calling:
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// | obj.onfoo({key:"value"});
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// If you use on.emit on a DOM node, it will use native event dispatching when possible.
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if(typeof target.on == "function" && typeof type != "function"){
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// delegate to the target's on() method, so it can handle it's own listening if it wants
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return target.on(type, listener);
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}
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// delegate to main listener code
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return on.parse(target, type, listener, addListener, dontFix, this);
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};
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on.pausable = function(target, type, listener, dontFix){
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// summary:
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// This function acts the same as on(), but with pausable functionality. The
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// returned signal object has pause() and resume() functions. Calling the
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// pause() method will cause the listener to not be called for future events. Calling the
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// resume() method will cause the listener to again be called for future events.
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var paused;
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var signal = on(target, type, function(){
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if(!paused){
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return listener.apply(this, arguments);
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}
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}, dontFix);
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signal.pause = function(){
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paused = true;
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};
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signal.resume = function(){
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paused = false;
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};
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return signal;
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};
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on.once = function(target, type, listener, dontFix){
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// summary:
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// This function acts the same as on(), but will only call the listener once. The
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// listener will be called for the first
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// event that takes place and then listener will automatically be removed.
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var signal = on(target, type, function(){
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// remove this listener
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signal.remove();
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// proceed to call the listener
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return listener.apply(this, arguments);
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});
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return signal;
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};
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on.parse = function(target, type, listener, addListener, dontFix, matchesTarget){
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if(type.call){
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// event handler function
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// on(node, touch.press, touchListener);
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return type.call(matchesTarget, target, listener);
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}
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if(type.indexOf(",") > -1){
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// we allow comma delimited event names, so you can register for multiple events at once
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var events = type.split(/\s*,\s*/);
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var handles = [];
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var i = 0;
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var eventName;
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while(eventName = events[i++]){
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handles.push(addListener(target, eventName, listener, dontFix, matchesTarget));
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}
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handles.remove = function(){
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for(var i = 0; i < handles.length; i++){
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handles[i].remove();
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}
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};
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return handles;
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}
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return addListener(target, type, listener, dontFix, matchesTarget);
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};
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var touchEvents = /^touch/;
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function addListener(target, type, listener, dontFix, matchesTarget){
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// event delegation:
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var selector = type.match(/(.*):(.*)/);
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// if we have a selector:event, the last one is interpreted as an event, and we use event delegation
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if(selector){
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type = selector[2];
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selector = selector[1];
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// create the extension event for selectors and directly call it
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return on.selector(selector, type).call(matchesTarget, target, listener);
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}
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// test to see if it a touch event right now, so we don't have to do it every time it fires
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if(has("touch")){
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if(touchEvents.test(type)){
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// touch event, fix it
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listener = fixTouchListener(listener);
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}
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if(!has("event-orientationchange") && (type == "orientationchange")){
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//"orientationchange" not supported <= Android 2.1,
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//but works through "resize" on window
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type = "resize";
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target = window;
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listener = fixTouchListener(listener);
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}
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}
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if(addStopImmediate){
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// add stopImmediatePropagation if it doesn't exist
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listener = addStopImmediate(listener);
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}
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// normal path, the target is |this|
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if(target.addEventListener){
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// the target has addEventListener, which should be used if available (might or might not be a node, non-nodes can implement this method as well)
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// check for capture conversions
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var capture = type in captures,
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adjustedType = capture ? captures[type] : type;
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target.addEventListener(adjustedType, listener, capture);
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// create and return the signal
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return {
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remove: function(){
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target.removeEventListener(adjustedType, listener, capture);
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}
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};
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}
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type = "on" + type;
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if(fixAttach && target.attachEvent){
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return fixAttach(target, type, listener);
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}
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throw new Error("Target must be an event emitter");
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}
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on.selector = function(selector, eventType, children){
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// summary:
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// Creates a new extension event with event delegation. This is based on
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// the provided event type (can be extension event) that
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// only calls the listener when the CSS selector matches the target of the event.
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//
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// The application must require() an appropriate level of dojo/query to handle the selector.
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// selector:
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// The CSS selector to use for filter events and determine the |this| of the event listener.
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// eventType:
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// The event to listen for
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// children:
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// Indicates if children elements of the selector should be allowed. This defaults to
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// true
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// example:
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// | require(["dojo/on", "dojo/mouse", "dojo/query!css2"], function(listen, mouse){
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// | on(node, on.selector(".my-class", mouse.enter), handlerForMyHover);
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return function(target, listener){
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// if the selector is function, use it to select the node, otherwise use the matches method
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var matchesTarget = typeof selector == "function" ? {matches: selector} : this,
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bubble = eventType.bubble;
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function select(eventTarget){
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// see if we have a valid matchesTarget or default to dojo.query
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matchesTarget = matchesTarget && matchesTarget.matches ? matchesTarget : dojo.query;
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// there is a selector, so make sure it matches
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while(!matchesTarget.matches(eventTarget, selector, target)){
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if(eventTarget == target || children === false || !(eventTarget = eventTarget.parentNode) || eventTarget.nodeType != 1){ // intentional assignment
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return;
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}
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}
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return eventTarget;
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}
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if(bubble){
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// the event type doesn't naturally bubble, but has a bubbling form, use that, and give it the selector so it can perform the select itself
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return on(target, bubble(select), listener);
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}
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// standard event delegation
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return on(target, eventType, function(event){
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// call select to see if we match
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var eventTarget = select(event.target);
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// if it matches we call the listener
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return eventTarget && listener.call(eventTarget, event);
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});
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};
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};
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function syntheticPreventDefault(){
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this.cancelable = false;
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}
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function syntheticStopPropagation(){
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this.bubbles = false;
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}
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var slice = [].slice,
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syntheticDispatch = on.emit = function(target, type, event){
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// summary:
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// Fires an event on the target object.
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// target:
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// The target object to fire the event on. This can be a DOM element or a plain
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// JS object. If the target is a DOM element, native event emiting mechanisms
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// are used when possible.
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// type:
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// The event type name. You can emulate standard native events like "click" and
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// "mouseover" or create custom events like "open" or "finish".
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// event:
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// An object that provides the properties for the event. See https://developer.mozilla.org/en/DOM/event.initEvent
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// for some of the properties. These properties are copied to the event object.
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// Of particular importance are the cancelable and bubbles properties. The
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// cancelable property indicates whether or not the event has a default action
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// that can be cancelled. The event is cancelled by calling preventDefault() on
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// the event object. The bubbles property indicates whether or not the
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// event will bubble up the DOM tree. If bubbles is true, the event will be called
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// on the target and then each parent successively until the top of the tree
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// is reached or stopPropagation() is called. Both bubbles and cancelable
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// default to false.
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// returns:
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// If the event is cancelable and the event is not cancelled,
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// emit will return true. If the event is cancelable and the event is cancelled,
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// emit will return false.
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// details:
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// Note that this is designed to emit events for listeners registered through
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// dojo/on. It should actually work with any event listener except those
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// added through IE's attachEvent (IE8 and below's non-W3C event emiting
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// doesn't support custom event types). It should work with all events registered
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// through dojo/on. Also note that the emit method does do any default
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// action, it only returns a value to indicate if the default action should take
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// place. For example, emiting a keypress event would not cause a character
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// to appear in a textbox.
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// example:
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// To fire our own click event
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// | on.emit(dojo.byId("button"), "click", {
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// | cancelable: true,
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// | bubbles: true,
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// | screenX: 33,
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// | screenY: 44
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// | });
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// We can also fire our own custom events:
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// | on.emit(dojo.byId("slider"), "slide", {
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// | cancelable: true,
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// | bubbles: true,
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// | direction: "left-to-right"
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// | });
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var args = slice.call(arguments, 2);
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var method = "on" + type;
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if("parentNode" in target){
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// node (or node-like), create event controller methods
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var newEvent = args[0] = {};
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for(var i in event){
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newEvent[i] = event[i];
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}
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newEvent.preventDefault = syntheticPreventDefault;
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newEvent.stopPropagation = syntheticStopPropagation;
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newEvent.target = target;
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newEvent.type = type;
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event = newEvent;
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}
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do{
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// call any node which has a handler (note that ideally we would try/catch to simulate normal event propagation but that causes too much pain for debugging)
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target[method] && target[method].apply(target, args);
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// and then continue up the parent node chain if it is still bubbling (if started as bubbles and stopPropagation hasn't been called)
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}while(event && event.bubbles && (target = target.parentNode));
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return event && event.cancelable && event; // if it is still true (was cancelable and was cancelled), return the event to indicate default action should happen
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};
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var captures = {};
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if(!has("event-stopimmediatepropagation")){
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var stopImmediatePropagation =function(){
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this.immediatelyStopped = true;
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this.modified = true; // mark it as modified so the event will be cached in IE
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};
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var addStopImmediate = function(listener){
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return function(event){
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if(!event.immediatelyStopped){// check to make sure it hasn't been stopped immediately
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event.stopImmediatePropagation = stopImmediatePropagation;
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return listener.apply(this, arguments);
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}
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};
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}
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}
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if(has("dom-addeventlistener")){
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// normalize focusin and focusout
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captures = {
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focusin: "focus",
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focusout: "blur"
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};
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// emiter that works with native event handling
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on.emit = function(target, type, event){
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if(target.dispatchEvent && document.createEvent){
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// use the native event emiting mechanism if it is available on the target object
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// create a generic event
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// we could create branch into the different types of event constructors, but
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// that would be a lot of extra code, with little benefit that I can see, seems
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// best to use the generic constructor and copy properties over, making it
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// easy to have events look like the ones created with specific initializers
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var nativeEvent = target.ownerDocument.createEvent("HTMLEvents");
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nativeEvent.initEvent(type, !!event.bubbles, !!event.cancelable);
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// and copy all our properties over
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for(var i in event){
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var value = event[i];
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if(!(i in nativeEvent)){
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nativeEvent[i] = event[i];
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}
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}
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return target.dispatchEvent(nativeEvent) && nativeEvent;
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}
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return syntheticDispatch.apply(on, arguments); // emit for a non-node
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};
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}else{
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// no addEventListener, basically old IE event normalization
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on._fixEvent = function(evt, sender){
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// summary:
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// normalizes properties on the event object including event
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// bubbling methods, keystroke normalization, and x/y positions
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// evt:
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// native event object
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// sender:
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// node to treat as "currentTarget"
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if(!evt){
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var w = sender && (sender.ownerDocument || sender.document || sender).parentWindow || window;
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evt = w.event;
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}
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if(!evt){return evt;}
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if(lastEvent && evt.type == lastEvent.type){
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// should be same event, reuse event object (so it can be augmented)
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evt = lastEvent;
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}
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if(!evt.target){ // check to see if it has been fixed yet
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evt.target = evt.srcElement;
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evt.currentTarget = (sender || evt.srcElement);
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if(evt.type == "mouseover"){
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evt.relatedTarget = evt.fromElement;
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}
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if(evt.type == "mouseout"){
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evt.relatedTarget = evt.toElement;
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}
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if(!evt.stopPropagation){
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evt.stopPropagation = stopPropagation;
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evt.preventDefault = preventDefault;
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}
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switch(evt.type){
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case "keypress":
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var c = ("charCode" in evt ? evt.charCode : evt.keyCode);
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if (c==10){
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// CTRL-ENTER is CTRL-ASCII(10) on IE, but CTRL-ENTER on Mozilla
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c=0;
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evt.keyCode = 13;
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}else if(c==13||c==27){
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c=0; // Mozilla considers ENTER and ESC non-printable
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}else if(c==3){
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c=99; // Mozilla maps CTRL-BREAK to CTRL-c
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}
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// Mozilla sets keyCode to 0 when there is a charCode
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// but that stops the event on IE.
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evt.charCode = c;
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_setKeyChar(evt);
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break;
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}
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}
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return evt;
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};
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var lastEvent, IESignal = function(handle){
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this.handle = handle;
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};
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IESignal.prototype.remove = function(){
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delete _dojoIEListeners_[this.handle];
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};
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var fixListener = function(listener){
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// this is a minimal function for closing on the previous listener with as few as variables as possible
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return function(evt){
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evt = on._fixEvent(evt, this);
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var result = listener.call(this, evt);
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if(evt.modified){
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// cache the last event and reuse it if we can
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if(!lastEvent){
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setTimeout(function(){
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lastEvent = null;
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});
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}
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lastEvent = evt;
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}
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return result;
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};
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};
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var fixAttach = function(target, type, listener){
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listener = fixListener(listener);
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if(((target.ownerDocument ? target.ownerDocument.parentWindow : target.parentWindow || target.window || window) != top ||
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has("jscript") < 5.8) &&
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!has("config-_allow_leaks")){
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// IE will leak memory on certain handlers in frames (IE8 and earlier) and in unattached DOM nodes for JScript 5.7 and below.
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// Here we use global redirection to solve the memory leaks
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if(typeof _dojoIEListeners_ == "undefined"){
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_dojoIEListeners_ = [];
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}
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var emiter = target[type];
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if(!emiter || !emiter.listeners){
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var oldListener = emiter;
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emiter = Function('event', 'var callee = arguments.callee; for(var i = 0; i<callee.listeners.length; i++){var listener = _dojoIEListeners_[callee.listeners[i]]; if(listener){listener.call(this,event);}}');
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emiter.listeners = [];
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target[type] = emiter;
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emiter.global = this;
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if(oldListener){
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emiter.listeners.push(_dojoIEListeners_.push(oldListener) - 1);
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}
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}
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var handle;
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emiter.listeners.push(handle = (emiter.global._dojoIEListeners_.push(listener) - 1));
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return new IESignal(handle);
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}
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return aspect.after(target, type, listener, true);
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};
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var _setKeyChar = function(evt){
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evt.keyChar = evt.charCode ? String.fromCharCode(evt.charCode) : '';
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evt.charOrCode = evt.keyChar || evt.keyCode;
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};
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// Called in Event scope
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var stopPropagation = function(){
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this.cancelBubble = true;
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};
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var preventDefault = on._preventDefault = function(){
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// Setting keyCode to 0 is the only way to prevent certain keypresses (namely
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// ctrl-combinations that correspond to menu accelerator keys).
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// Otoh, it prevents upstream listeners from getting this information
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// Try to split the difference here by clobbering keyCode only for ctrl
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// combinations. If you still need to access the key upstream, bubbledKeyCode is
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// provided as a workaround.
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this.bubbledKeyCode = this.keyCode;
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if(this.ctrlKey){
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try{
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// squelch errors when keyCode is read-only
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// (e.g. if keyCode is ctrl or shift)
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this.keyCode = 0;
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}catch(e){
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}
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}
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this.defaultPrevented = true;
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this.returnValue = false;
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};
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}
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if(has("touch")){
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var Event = function(){};
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var windowOrientation = window.orientation;
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var fixTouchListener = function(listener){
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return function(originalEvent){
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//Event normalization(for ontouchxxx and resize):
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//1.incorrect e.pageX|pageY in iOS
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//2.there are no "e.rotation", "e.scale" and "onorientationchange" in Andriod
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//3.More TBD e.g. force | screenX | screenX | clientX | clientY | radiusX | radiusY
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// see if it has already been corrected
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var event = originalEvent.corrected;
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|
if(!event){
|
|
var type = originalEvent.type;
|
|
try{
|
|
delete originalEvent.type; // on some JS engines (android), deleting properties make them mutable
|
|
}catch(e){}
|
|
if(originalEvent.type){
|
|
// deleting properties doesn't work (older iOS), have to use delegation
|
|
Event.prototype = originalEvent;
|
|
var event = new Event;
|
|
// have to delegate methods to make them work
|
|
event.preventDefault = function(){
|
|
originalEvent.preventDefault();
|
|
};
|
|
event.stopPropagation = function(){
|
|
originalEvent.stopPropagation();
|
|
};
|
|
}else{
|
|
// deletion worked, use property as is
|
|
event = originalEvent;
|
|
event.type = type;
|
|
}
|
|
originalEvent.corrected = event;
|
|
if(type == 'resize'){
|
|
if(windowOrientation == window.orientation){
|
|
return null;//double tap causes an unexpected 'resize' in Andriod
|
|
}
|
|
windowOrientation = window.orientation;
|
|
event.type = "orientationchange";
|
|
return listener.call(this, event);
|
|
}
|
|
// We use the original event and augment, rather than doing an expensive mixin operation
|
|
if(!("rotation" in event)){ // test to see if it has rotation
|
|
event.rotation = 0;
|
|
event.scale = 1;
|
|
}
|
|
//use event.changedTouches[0].pageX|pageY|screenX|screenY|clientX|clientY|target
|
|
var firstChangeTouch = event.changedTouches[0];
|
|
for(var i in firstChangeTouch){ // use for-in, we don't need to have dependency on dojo/_base/lang here
|
|
delete event[i]; // delete it first to make it mutable
|
|
event[i] = firstChangeTouch[i];
|
|
}
|
|
}
|
|
return listener.call(this, event);
|
|
};
|
|
};
|
|
}
|
|
return on;
|
|
});
|