87 lines
2.8 KiB
JavaScript
87 lines
2.8 KiB
JavaScript
/*
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Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
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Available via Academic Free License >= 2.1 OR the modified BSD license.
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see: http://dojotoolkit.org/license for details
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*/
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if(!dojo._hasResource["dojo._base._loader.loader_debug"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
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dojo._hasResource["dojo._base._loader.loader_debug"] = true;
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dojo.provide("dojo._base._loader.loader_debug");
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//Override dojo.provide, so we can trigger the next
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//script tag for the next local module. We can only add one
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//at a time because there are browsers that execute script tags
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//in the order that the code is received, and not in the DOM order.
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dojo.nonDebugProvide = dojo.provide;
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dojo.provide = function(resourceName){
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var dbgQueue = dojo["_xdDebugQueue"];
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if(dbgQueue && dbgQueue.length > 0 && resourceName == dbgQueue["currentResourceName"]){
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//Set a timeout so the module can be executed into existence. Normally the
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//dojo.provide call in a module is the first line. Don't want to risk attaching
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//another script tag until the current one finishes executing.
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if(dojo.isAIR){
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window.setTimeout(function(){dojo._xdDebugFileLoaded(resourceName);}, 1);
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}else{
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window.setTimeout(dojo._scopeName + "._xdDebugFileLoaded('" + resourceName + "')", 1);
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}
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}
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return dojo.nonDebugProvide.apply(dojo, arguments);
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}
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dojo._xdDebugFileLoaded = function(resourceName){
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if(!dojo._xdDebugScopeChecked){
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//If using a scoped dojo, we need to expose dojo as a real global
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//for the debugAtAllCosts stuff to work.
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if(dojo._scopeName != "dojo"){
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window.dojo = window[dojo.config.scopeMap[0][1]];
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window.dijit = window[dojo.config.scopeMap[1][1]];
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window.dojox = window[dojo.config.scopeMap[2][1]];
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}
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dojo._xdDebugScopeChecked = true;
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}
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var dbgQueue = dojo._xdDebugQueue;
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if(resourceName && resourceName == dbgQueue.currentResourceName){
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dbgQueue.shift();
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}
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if(dbgQueue.length == 0){
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//Check for more modules that need debug loading.
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//dojo._xdWatchInFlight will add more things to the debug
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//queue if they just recently loaded but it was not detected
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//between the dojo._xdWatchInFlight intervals.
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dojo._xdWatchInFlight();
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}
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if(dbgQueue.length == 0){
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dbgQueue.currentResourceName = null;
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//Make sure nothing else is in flight.
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//If something is still in flight, then it still
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//needs to be added to debug queue after it loads.
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for(var param in dojo._xdInFlight){
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if(dojo._xdInFlight[param] === true){
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return;
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}
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}
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dojo._xdNotifyLoaded();
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}else{
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if(resourceName == dbgQueue.currentResourceName){
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dbgQueue.currentResourceName = dbgQueue[0].resourceName;
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var element = document.createElement("script");
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element.type = "text/javascript";
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element.src = dbgQueue[0].resourcePath;
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document.getElementsByTagName("head")[0].appendChild(element);
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}
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}
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}
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}
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