ttrss/lib/dojo/dnd/Container.js.uncompressed.js

457 lines
12 KiB
JavaScript

define("dojo/dnd/Container", [
"../_base/array",
"../_base/declare",
"../_base/event",
"../_base/kernel",
"../_base/lang",
"../_base/window",
"../dom",
"../dom-class",
"../dom-construct",
"../Evented",
"../has",
"../on",
"../query",
"../ready",
"../touch",
"./common"
], function(
array, declare, event, kernel, lang, win,
dom, domClass, domConstruct, Evented, has, on, query, ready, touch, dnd){
// module:
// dojo/dnd/Container
/*
Container states:
"" - normal state
"Over" - mouse over a container
Container item states:
"" - normal state
"Over" - mouse over a container item
*/
var Container = declare("dojo.dnd.Container", Evented, {
// summary:
// a Container object, which knows when mouse hovers over it,
// and over which element it hovers
// object attributes (for markup)
skipForm: false,
// allowNested: Boolean
// Indicates whether to allow dnd item nodes to be nested within other elements.
// By default this is false, indicating that only direct children of the container can
// be draggable dnd item nodes
allowNested: false,
/*=====
// current: DomNode
// The DOM node the mouse is currently hovered over
current: null,
// map: Hash<String, Container.Item>
// Map from an item's id (which is also the DOMNode's id) to
// the dojo/dnd/Container.Item itself.
map: {},
=====*/
constructor: function(node, params){
// summary:
// a constructor of the Container
// node: Node
// node or node's id to build the container on
// params: Container.__ContainerArgs
// a dictionary of parameters
this.node = dom.byId(node);
if(!params){ params = {}; }
this.creator = params.creator || null;
this.skipForm = params.skipForm;
this.parent = params.dropParent && dom.byId(params.dropParent);
// class-specific variables
this.map = {};
this.current = null;
// states
this.containerState = "";
domClass.add(this.node, "dojoDndContainer");
// mark up children
if(!(params && params._skipStartup)){
this.startup();
}
// set up events
this.events = [
on(this.node, touch.over, lang.hitch(this, "onMouseOver")),
on(this.node, touch.out, lang.hitch(this, "onMouseOut")),
// cancel text selection and text dragging
on(this.node, "dragstart", lang.hitch(this, "onSelectStart")),
on(this.node, "selectstart", lang.hitch(this, "onSelectStart"))
];
},
// object attributes (for markup)
creator: function(){
// summary:
// creator function, dummy at the moment
},
// abstract access to the map
getItem: function(/*String*/ key){
// summary:
// returns a data item by its key (id)
return this.map[key]; // Container.Item
},
setItem: function(/*String*/ key, /*Container.Item*/ data){
// summary:
// associates a data item with its key (id)
this.map[key] = data;
},
delItem: function(/*String*/ key){
// summary:
// removes a data item from the map by its key (id)
delete this.map[key];
},
forInItems: function(/*Function*/ f, /*Object?*/ o){
// summary:
// iterates over a data map skipping members that
// are present in the empty object (IE and/or 3rd-party libraries).
o = o || kernel.global;
var m = this.map, e = dnd._empty;
for(var i in m){
if(i in e){ continue; }
f.call(o, m[i], i, this);
}
return o; // Object
},
clearItems: function(){
// summary:
// removes all data items from the map
this.map = {};
},
// methods
getAllNodes: function(){
// summary:
// returns a list (an array) of all valid child nodes
return query((this.allowNested ? "" : "> ") + ".dojoDndItem", this.parent); // NodeList
},
sync: function(){
// summary:
// sync up the node list with the data map
var map = {};
this.getAllNodes().forEach(function(node){
if(node.id){
var item = this.getItem(node.id);
if(item){
map[node.id] = item;
return;
}
}else{
node.id = dnd.getUniqueId();
}
var type = node.getAttribute("dndType"),
data = node.getAttribute("dndData");
map[node.id] = {
data: data || node.innerHTML,
type: type ? type.split(/\s*,\s*/) : ["text"]
};
}, this);
this.map = map;
return this; // self
},
insertNodes: function(data, before, anchor){
// summary:
// inserts an array of new nodes before/after an anchor node
// data: Array
// a list of data items, which should be processed by the creator function
// before: Boolean
// insert before the anchor, if true, and after the anchor otherwise
// anchor: Node
// the anchor node to be used as a point of insertion
if(!this.parent.firstChild){
anchor = null;
}else if(before){
if(!anchor){
anchor = this.parent.firstChild;
}
}else{
if(anchor){
anchor = anchor.nextSibling;
}
}
var i, t;
if(anchor){
for(i = 0; i < data.length; ++i){
t = this._normalizedCreator(data[i]);
this.setItem(t.node.id, {data: t.data, type: t.type});
anchor.parentNode.insertBefore(t.node, anchor);
}
}else{
for(i = 0; i < data.length; ++i){
t = this._normalizedCreator(data[i]);
this.setItem(t.node.id, {data: t.data, type: t.type});
this.parent.appendChild(t.node);
}
}
return this; // self
},
destroy: function(){
// summary:
// prepares this object to be garbage-collected
array.forEach(this.events, function(handle){ handle.remove(); });
this.clearItems();
this.node = this.parent = this.current = null;
},
// markup methods
markupFactory: function(params, node, Ctor){
params._skipStartup = true;
return new Ctor(node, params);
},
startup: function(){
// summary:
// collects valid child items and populate the map
// set up the real parent node
if(!this.parent){
// use the standard algorithm, if not assigned
this.parent = this.node;
if(this.parent.tagName.toLowerCase() == "table"){
var c = this.parent.getElementsByTagName("tbody");
if(c && c.length){ this.parent = c[0]; }
}
}
this.defaultCreator = dnd._defaultCreator(this.parent);
// process specially marked children
this.sync();
},
// mouse events
onMouseOver: function(e){
// summary:
// event processor for onmouseover or touch, to mark that element as the current element
// e: Event
// mouse event
var n = e.relatedTarget;
while(n){
if(n == this.node){ break; }
try{
n = n.parentNode;
}catch(x){
n = null;
}
}
if(!n){
this._changeState("Container", "Over");
this.onOverEvent();
}
n = this._getChildByEvent(e);
if(this.current == n){ return; }
if(this.current){ this._removeItemClass(this.current, "Over"); }
if(n){ this._addItemClass(n, "Over"); }
this.current = n;
},
onMouseOut: function(e){
// summary:
// event processor for onmouseout
// e: Event
// mouse event
for(var n = e.relatedTarget; n;){
if(n == this.node){ return; }
try{
n = n.parentNode;
}catch(x){
n = null;
}
}
if(this.current){
this._removeItemClass(this.current, "Over");
this.current = null;
}
this._changeState("Container", "");
this.onOutEvent();
},
onSelectStart: function(e){
// summary:
// event processor for onselectevent and ondragevent
// e: Event
// mouse event
if(!this.skipForm || !dnd.isFormElement(e)){
event.stop(e);
}
},
// utilities
onOverEvent: function(){
// summary:
// this function is called once, when mouse is over our container
},
onOutEvent: function(){
// summary:
// this function is called once, when mouse is out of our container
},
_changeState: function(type, newState){
// summary:
// changes a named state to new state value
// type: String
// a name of the state to change
// newState: String
// new state
var prefix = "dojoDnd" + type;
var state = type.toLowerCase() + "State";
//domClass.replace(this.node, prefix + newState, prefix + this[state]);
domClass.replace(this.node, prefix + newState, prefix + this[state]);
this[state] = newState;
},
_addItemClass: function(node, type){
// summary:
// adds a class with prefix "dojoDndItem"
// node: Node
// a node
// type: String
// a variable suffix for a class name
domClass.add(node, "dojoDndItem" + type);
},
_removeItemClass: function(node, type){
// summary:
// removes a class with prefix "dojoDndItem"
// node: Node
// a node
// type: String
// a variable suffix for a class name
domClass.remove(node, "dojoDndItem" + type);
},
_getChildByEvent: function(e){
// summary:
// gets a child, which is under the mouse at the moment, or null
// e: Event
// a mouse event
var node = e.target;
if(node){
for(var parent = node.parentNode; parent; node = parent, parent = node.parentNode){
if((parent == this.parent || this.allowNested) && domClass.contains(node, "dojoDndItem")){ return node; }
}
}
return null;
},
_normalizedCreator: function(/*Container.Item*/ item, /*String*/ hint){
// summary:
// adds all necessary data to the output of the user-supplied creator function
var t = (this.creator || this.defaultCreator).call(this, item, hint);
if(!lang.isArray(t.type)){ t.type = ["text"]; }
if(!t.node.id){ t.node.id = dnd.getUniqueId(); }
domClass.add(t.node, "dojoDndItem");
return t;
}
});
dnd._createNode = function(tag){
// summary:
// returns a function, which creates an element of given tag
// (SPAN by default) and sets its innerHTML to given text
// tag: String
// a tag name or empty for SPAN
if(!tag){ return dnd._createSpan; }
return function(text){ // Function
return domConstruct.create(tag, {innerHTML: text}); // Node
};
};
dnd._createTrTd = function(text){
// summary:
// creates a TR/TD structure with given text as an innerHTML of TD
// text: String
// a text for TD
var tr = domConstruct.create("tr");
domConstruct.create("td", {innerHTML: text}, tr);
return tr; // Node
};
dnd._createSpan = function(text){
// summary:
// creates a SPAN element with given text as its innerHTML
// text: String
// a text for SPAN
return domConstruct.create("span", {innerHTML: text}); // Node
};
// dnd._defaultCreatorNodes: Object
// a dictionary that maps container tag names to child tag names
dnd._defaultCreatorNodes = {ul: "li", ol: "li", div: "div", p: "div"};
dnd._defaultCreator = function(node){
// summary:
// takes a parent node, and returns an appropriate creator function
// node: Node
// a container node
var tag = node.tagName.toLowerCase();
var c = tag == "tbody" || tag == "thead" ? dnd._createTrTd :
dnd._createNode(dnd._defaultCreatorNodes[tag]);
return function(item, hint){ // Function
var isObj = item && lang.isObject(item), data, type, n;
if(isObj && item.tagName && item.nodeType && item.getAttribute){
// process a DOM node
data = item.getAttribute("dndData") || item.innerHTML;
type = item.getAttribute("dndType");
type = type ? type.split(/\s*,\s*/) : ["text"];
n = item; // this node is going to be moved rather than copied
}else{
// process a DnD item object or a string
data = (isObj && item.data) ? item.data : item;
type = (isObj && item.type) ? item.type : ["text"];
n = (hint == "avatar" ? dnd._createSpan : c)(String(data));
}
if(!n.id){
n.id = dnd.getUniqueId();
}
return {node: n, data: data, type: type};
};
};
/*=====
Container.__ContainerArgs = declare([], {
creator: function(){
// summary:
// a creator function, which takes a data item, and returns an object like that:
// {node: newNode, data: usedData, type: arrayOfStrings}
},
// skipForm: Boolean
// don't start the drag operation, if clicked on form elements
skipForm: false,
// dropParent: Node||String
// node or node's id to use as the parent node for dropped items
// (must be underneath the 'node' parameter in the DOM)
dropParent: null,
// _skipStartup: Boolean
// skip startup(), which collects children, for deferred initialization
// (this is used in the markup mode)
_skipStartup: false
});
Container.Item = function(){
// summary:
// Represents (one of) the source node(s) being dragged.
// Contains (at least) the "type" and "data" attributes.
// type: String[]
// Type(s) of this item, by default this is ["text"]
// data: Object
// Logical representation of the object being dragged.
// If the drag object's type is "text" then data is a String,
// if it's another type then data could be a different Object,
// perhaps a name/value hash.
this.type = type;
this.data = data;
};
=====*/
return Container;
});