186 lines
5.0 KiB
JavaScript
186 lines
5.0 KiB
JavaScript
|
define("dojo/dnd/Moveable", [
|
||
|
"../_base/array", "../_base/declare", "../_base/event", "../_base/lang",
|
||
|
"../dom", "../dom-class", "../Evented", "../on", "../topic", "../touch", "./common", "./Mover", "../_base/window"
|
||
|
], function(array, declare, event, lang, dom, domClass, Evented, on, topic, touch, dnd, Mover, win){
|
||
|
|
||
|
// module:
|
||
|
// dojo/dnd/Moveable
|
||
|
|
||
|
|
||
|
var Moveable = declare("dojo.dnd.Moveable", [Evented], {
|
||
|
// summary:
|
||
|
// an object, which makes a node movable
|
||
|
|
||
|
// object attributes (for markup)
|
||
|
handle: "",
|
||
|
delay: 0,
|
||
|
skip: false,
|
||
|
|
||
|
constructor: function(node, params){
|
||
|
// node: Node
|
||
|
// a node (or node's id) to be moved
|
||
|
// params: Moveable.__MoveableArgs?
|
||
|
// optional parameters
|
||
|
this.node = dom.byId(node);
|
||
|
if(!params){ params = {}; }
|
||
|
this.handle = params.handle ? dom.byId(params.handle) : null;
|
||
|
if(!this.handle){ this.handle = this.node; }
|
||
|
this.delay = params.delay > 0 ? params.delay : 0;
|
||
|
this.skip = params.skip;
|
||
|
this.mover = params.mover ? params.mover : Mover;
|
||
|
this.events = [
|
||
|
on(this.handle, touch.press, lang.hitch(this, "onMouseDown")),
|
||
|
// cancel text selection and text dragging
|
||
|
on(this.handle, "dragstart", lang.hitch(this, "onSelectStart")),
|
||
|
on(this.handle, "selectstart", lang.hitch(this, "onSelectStart"))
|
||
|
];
|
||
|
},
|
||
|
|
||
|
// markup methods
|
||
|
markupFactory: function(params, node, Ctor){
|
||
|
return new Ctor(node, params);
|
||
|
},
|
||
|
|
||
|
// methods
|
||
|
destroy: function(){
|
||
|
// summary:
|
||
|
// stops watching for possible move, deletes all references, so the object can be garbage-collected
|
||
|
array.forEach(this.events, function(handle){ handle.remove(); });
|
||
|
this.events = this.node = this.handle = null;
|
||
|
},
|
||
|
|
||
|
// mouse event processors
|
||
|
onMouseDown: function(e){
|
||
|
// summary:
|
||
|
// event processor for onmousedown/ontouchstart, creates a Mover for the node
|
||
|
// e: Event
|
||
|
// mouse/touch event
|
||
|
if(this.skip && dnd.isFormElement(e)){ return; }
|
||
|
if(this.delay){
|
||
|
this.events.push(
|
||
|
on(this.handle, touch.move, lang.hitch(this, "onMouseMove")),
|
||
|
on(this.handle, touch.release, lang.hitch(this, "onMouseUp"))
|
||
|
);
|
||
|
this._lastX = e.pageX;
|
||
|
this._lastY = e.pageY;
|
||
|
}else{
|
||
|
this.onDragDetected(e);
|
||
|
}
|
||
|
event.stop(e);
|
||
|
},
|
||
|
onMouseMove: function(e){
|
||
|
// summary:
|
||
|
// event processor for onmousemove/ontouchmove, used only for delayed drags
|
||
|
// e: Event
|
||
|
// mouse/touch event
|
||
|
if(Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay){
|
||
|
this.onMouseUp(e);
|
||
|
this.onDragDetected(e);
|
||
|
}
|
||
|
event.stop(e);
|
||
|
},
|
||
|
onMouseUp: function(e){
|
||
|
// summary:
|
||
|
// event processor for onmouseup, used only for delayed drags
|
||
|
// e: Event
|
||
|
// mouse event
|
||
|
for(var i = 0; i < 2; ++i){
|
||
|
this.events.pop().remove();
|
||
|
}
|
||
|
event.stop(e);
|
||
|
},
|
||
|
onSelectStart: function(e){
|
||
|
// summary:
|
||
|
// event processor for onselectevent and ondragevent
|
||
|
// e: Event
|
||
|
// mouse event
|
||
|
if(!this.skip || !dnd.isFormElement(e)){
|
||
|
event.stop(e);
|
||
|
}
|
||
|
},
|
||
|
|
||
|
// local events
|
||
|
onDragDetected: function(/*Event*/ e){
|
||
|
// summary:
|
||
|
// called when the drag is detected;
|
||
|
// responsible for creation of the mover
|
||
|
new this.mover(this.node, e, this);
|
||
|
},
|
||
|
onMoveStart: function(/*Mover*/ mover){
|
||
|
// summary:
|
||
|
// called before every move operation
|
||
|
topic.publish("/dnd/move/start", mover);
|
||
|
domClass.add(win.body(), "dojoMove");
|
||
|
domClass.add(this.node, "dojoMoveItem");
|
||
|
},
|
||
|
onMoveStop: function(/*Mover*/ mover){
|
||
|
// summary:
|
||
|
// called after every move operation
|
||
|
topic.publish("/dnd/move/stop", mover);
|
||
|
domClass.remove(win.body(), "dojoMove");
|
||
|
domClass.remove(this.node, "dojoMoveItem");
|
||
|
},
|
||
|
onFirstMove: function(/*===== mover, e =====*/){
|
||
|
// summary:
|
||
|
// called during the very first move notification;
|
||
|
// can be used to initialize coordinates, can be overwritten.
|
||
|
// mover: Mover
|
||
|
// e: Event
|
||
|
|
||
|
// default implementation does nothing
|
||
|
},
|
||
|
onMove: function(mover, leftTop /*=====, e =====*/){
|
||
|
// summary:
|
||
|
// called during every move notification;
|
||
|
// should actually move the node; can be overwritten.
|
||
|
// mover: Mover
|
||
|
// leftTop: Object
|
||
|
// e: Event
|
||
|
this.onMoving(mover, leftTop);
|
||
|
var s = mover.node.style;
|
||
|
s.left = leftTop.l + "px";
|
||
|
s.top = leftTop.t + "px";
|
||
|
this.onMoved(mover, leftTop);
|
||
|
},
|
||
|
onMoving: function(/*===== mover, leftTop =====*/){
|
||
|
// summary:
|
||
|
// called before every incremental move; can be overwritten.
|
||
|
// mover: Mover
|
||
|
// leftTop: Object
|
||
|
|
||
|
// default implementation does nothing
|
||
|
},
|
||
|
onMoved: function(/*===== mover, leftTop =====*/){
|
||
|
// summary:
|
||
|
// called after every incremental move; can be overwritten.
|
||
|
// mover: Mover
|
||
|
// leftTop: Object
|
||
|
|
||
|
// default implementation does nothing
|
||
|
}
|
||
|
});
|
||
|
|
||
|
/*=====
|
||
|
Moveable.__MoveableArgs = declare([], {
|
||
|
// handle: Node||String
|
||
|
// A node (or node's id), which is used as a mouse handle.
|
||
|
// If omitted, the node itself is used as a handle.
|
||
|
handle: null,
|
||
|
|
||
|
// delay: Number
|
||
|
// delay move by this number of pixels
|
||
|
delay: 0,
|
||
|
|
||
|
// skip: Boolean
|
||
|
// skip move of form elements
|
||
|
skip: false,
|
||
|
|
||
|
// mover: Object
|
||
|
// a constructor of custom Mover
|
||
|
mover: dnd.Mover
|
||
|
});
|
||
|
=====*/
|
||
|
|
||
|
return Moveable;
|
||
|
});
|