329 lines
7.6 KiB
C++
329 lines
7.6 KiB
C++
#include <Arduino.h>
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#include <avr/io.h>
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#include <SPI.h>
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#include <U8g2lib.h>
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#include <Wire.h>
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#include <ArduinoNunchuk.h>
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#include <Tone.h>
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#include "bitmap.h"
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#include "sound.h"
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const bool SOUND_ENABLE = false;
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const short INIT_X = 0;
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const short INIT_Y = 48;
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const short MAX_X = 90;
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// number of milliseconds we refresh screen
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const unsigned long display_interval = 100;
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// number of milliseconds we refresh nunchuck info
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const unsigned long nunchuk_interval = 100;
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const unsigned int sound_tempo = 10;
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U8G2_ST7920_128X64_2_SW_SPI u8g2(U8G2_R0, /* clock=*/ 2, /* data=*/ 10, /* cs=*/ 7);
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//A5 A4 A3 A2
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ArduinoNunchuk nunchuk = ArduinoNunchuk();
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Tone tone1;
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// Carrot position
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short posX = INIT_X;
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short posY = INIT_Y;
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unsigned int nextLaneY = INIT_Y - 16;
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unsigned long last_display = millis();
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unsigned long last_nunchuck = millis();
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unsigned long last_note = millis();
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unsigned long next_note = millis();
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short notes_index = 0;
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short intro_size = sizeof(notes_intro)/sizeof(notes_intro[0]);
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short fishes[8][2] = {
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{0,1},{0,1},{0,16},{0,16},
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{0,32},{0,32},{0,48},{0,48}
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};
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bool game_init = true;
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bool jump = false;
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bool jumpBack = false;
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bool jumpInProgress = false;
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unsigned int score = 0;
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unsigned int max_score = 0;
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//set A3 and A2 has +5V / GND
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void nunchuck_setpowerpins()
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{
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#define pwrpin PORTC3
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#define gndpin PORTC2
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DDRC |= _BV(pwrpin) | _BV(gndpin);
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PORTC &=~ _BV(gndpin);
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PORTC |= _BV(pwrpin);
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delay(100); // wait for things to stabilize
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}
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void setup(void) {
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//init serial for debug
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Serial.begin(115200);
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//init nunchuck
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nunchuck_setpowerpins();
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nunchuk.init();
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//init lcd
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u8g2.begin();
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//init sound
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tone1.begin(8);
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}
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void play_intro(){
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if(SOUND_ENABLE){
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if(millis() >= next_note){
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next_note = millis() + interval_intro[notes_index];
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tone1.play(notes_intro[notes_index], interval_intro[notes_index]);
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if(notes_index < intro_size - 1){
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notes_index++;
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}
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}
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}
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}
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void play_sound(uint16_t _note, uint32_t _duration){
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if(SOUND_ENABLE){
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tone1.play(_note, _duration);
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}
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}
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void display_welcome_page() {
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u8g2.setFont(u8g2_font_5x7_mf);
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u8g2.drawStr(0, 7, "Welcome to Carrot game!");
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u8g2.drawStr(15, 25, "Press Z to start.");
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u8g2.drawXBMP(posX, posY, 16, 16, fish);
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}
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void display_game() {
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u8g2.setFont(u8g2_font_4x6_tf);
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u8g2.drawStr(108, 50, "SCORE:");
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u8g2.drawStr(108, 10, "MAX:");
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//draw score
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u8g2.setFont(u8g2_font_5x7_mf);
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char score_str[] = "000";
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sprintf(score_str, "%03d", score);
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u8g2.drawStr(110, 62, score_str);
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sprintf(score_str, "%03d", max_score);
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u8g2.drawStr(110, 20, score_str);
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//draw fishes
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for (int i = 0; i < 8; i++) {
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if(fishes[i][0] != NULL){
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if(fishes[i][0] < MAX_X){
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u8g2.drawXBMP(fishes[i][0], fishes[i][1], 16, 16, fish_reverse);
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}
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}
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}
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//draw carrot
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u8g2.drawXBMP(posX, posY, 16, 16, carrot);
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//swimelanes
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u8g2.drawHLine(0, 0, MAX_X + 16); //top
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u8g2.drawHLine(0, 16, MAX_X + 16);
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u8g2.drawHLine(0, 32, MAX_X + 16);
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u8g2.drawHLine(0, 48, MAX_X + 16);
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u8g2.drawHLine(0, 63, MAX_X + 16); //bottom
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u8g2.drawVLine(MAX_X + 16, 0, 48);
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}
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void init_game(){
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score = 0;
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max_score = 0;
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posX = INIT_X;
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posY = INIT_Y;
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for ( short i = 0 ; i < 8; i++){
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fishes[i][0]= random(MAX_X + 1,255);
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}
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}
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void compute_fishes_position(){
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short fish_step = (200 + score)/100;
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for (int i = 0; i < 8; i++) {
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if(fishes[i][0] != NULL){
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//fish alive
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if(fishes[i][0] <= fish_step)
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{
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fishes[i][0] = random(MAX_X+1,255);
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score = score - 10;
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play_sound(NOTE_B1,300);
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//end game
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if (score <= 0){
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play_sound(NOTE_G1,300);
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play_sound(NOTE_F1,300);
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play_sound(NOTE_E1,300);
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play_sound(NOTE_D1,300);
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play_sound(NOTE_C1,300);
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game_init = true;
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}
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}
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//move fish to the left
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else{
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fishes[i][0] = fishes[i][0] - fish_step;
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}
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//does carrot eat the fish
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if( (posX > (fishes[i][0] - 8) && posX < (fishes[i][0] + 8) )
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&& (posY > (fishes[i][1] - 8) && posY < (fishes[i][1] + 8) )
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){
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fishes[i][0] = random(128,255);
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play_sound(NOTE_B5,100);
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score = score + 10;
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if (score > max_score){
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max_score = score;
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}
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}
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}
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}
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}
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void compute_cat_position() {
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if (game_init) {
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if (posX < MAX_X - 16) {
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posX = posX + 2;
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}
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else {
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posX = INIT_X;
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if (posY < 48) {
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posY = posY + 16;
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} else {
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posY = INIT_Y;
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}
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}
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}
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//game
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else {
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//compute X pos
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if (nunchuk.analogX < 120 && posX >= 4) {
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if (nunchuk.analogX < 80) {
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if(posX >= 8){
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posX = posX - 8;
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}else{
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posX = posX - 4;
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}
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} else {
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posX = posX - 4;
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}
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}
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if (nunchuk.analogX > 140 && posX < (MAX_X - 16)) {
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if (nunchuk.analogX > 180) {
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posX = posX + 8;
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} else {
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posX = posX + 4;
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}
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}
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//compute jump
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//detect a new jump
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if((nunchuk.zButton == 1 || nunchuk.analogY > 160) && !jump && !jumpBack && posY > 0){
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Serial.println("jump!");
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//tone1.play(NOTE_B4,500);
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jump = true;
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jumpInProgress = true;
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nextLaneY = posY - 16;
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posY = posY - 4;
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Serial.println(nextLaneY);
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}
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else {
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//continue a current jump
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if (jump) {
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if (posY > nextLaneY && jumpInProgress) {
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posY = posY - 4;
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} else {
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if (posY != nextLaneY){
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jumpInProgress = false;
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posY = posY + 4;
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}
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else{
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jump = false;
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}
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}
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}
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}
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if((nunchuk.cButton == 1 || nunchuk.analogY < 100) && !jump && !jumpBack && posY < 48){
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Serial.println("jump bottom!");
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//tone1.play(NOTE_B2,500);
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jumpBack = true;
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jumpInProgress = true;
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nextLaneY = posY + 16;
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posY = posY + 4;
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Serial.println(nextLaneY);
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}
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else {
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//continue a current jump
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if (jumpBack) {
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if (posY < nextLaneY && jumpInProgress) {
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posY = posY + 4;
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} else {
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if (posY != nextLaneY){
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jumpInProgress = false;
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posY = posY - 4;
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}
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else{
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jumpBack = false;
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}
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}
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}
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}
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}
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}
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void loop(void) {
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if(millis() - last_display >= display_interval){
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u8g2.firstPage();
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do {
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if(game_init){
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display_welcome_page();
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} else{
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display_game();
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}
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} while ( u8g2.nextPage() );
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last_display = millis();
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}
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if(millis() - last_nunchuck >= nunchuk_interval){
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nunchuk.update();
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if(init){
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if(nunchuk.zButton == 1){
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if(game_init){
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init_game();
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game_init = false;
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}
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}
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}
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last_nunchuck = millis();
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if(game_init){
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play_intro();
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}
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else{
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compute_cat_position();
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compute_fishes_position();
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}
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}
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// Serial.print(posX);
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// Serial.print(' ');
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// Serial.println(posY);
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// Serial.print(nunchuk.analogX, DEC);
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// Serial.print(' ');
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// Serial.println(nunchuk.analogY, DEC);
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// Serial.print(' ');
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// Serial.print(nunchuk.accelX, DEC);
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// Serial.print(' ');
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// Serial.print(nunchuk.accelY, DEC);
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// Serial.print(' ');
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// Serial.print(nunchuk.accelZ, DEC);
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// Serial.print(' ');
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// Serial.print(nunchuk.zButton, DEC);
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// Serial.print(' ');
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// Serial.println(nunchuk.cButton, DEC);
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//delay(interval);
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}
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