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a/carrot_game/carrot_game.ino +++ b/carrot_game/carrot_game.ino @@ -1,4 +1,5 @@ #include +#include #include #include #include @@ -7,6 +8,7 @@ #include "bitmap.h" #include "sound.h" +const bool SOUND_ENABLE = false; const short initX = 0; const short initY = 48; @@ -34,7 +36,7 @@ bool game_init = true; bool jump = false; bool jumpBack = false; bool jumpInProgress = false; -int score = 50; +unsigned int score = 50; //set A3 and A2 has +5V / GND void nunchuck_setpowerpins() @@ -49,26 +51,33 @@ void nunchuck_setpowerpins() void setup(void) { + //init serial for debug Serial.begin(115200); + //init nunchuck nunchuck_setpowerpins(); nunchuk.init(); - + //init lcd u8g2.begin(); - + //init sound tone1.begin(8); } void play_intro(){ - if(millis() >= next_note){ - next_note = millis() + interval_intro[notes_index]; - tone1.play(notes_intro[notes_index], interval_intro[notes_index]); - if(notes_index < intro_size - 1){ - notes_index++; + if(SOUND_ENABLE){ + if(millis() >= next_note){ + next_note = millis() + interval_intro[notes_index]; + tone1.play(notes_intro[notes_index], interval_intro[notes_index]); + if(notes_index < intro_size - 1){ + notes_index++; + } } - //else{ - // notes_index = 0; - //} + } +} + +void play_sound(uint16_t _note, uint32_t _duration){ + if(SOUND_ENABLE){ + tone1.play(_note, _duration); } } @@ -107,13 +116,14 @@ void compute_fishes_position(){ { fishes[i][0] = 128; score = score - 10; - tone1.play(NOTE_B1,300); + + play_sound(NOTE_B1,300); if (score <= 0){ - tone1.play(NOTE_G1,300); - tone1.play(NOTE_F1,300); - tone1.play(NOTE_E1,300); - tone1.play(NOTE_D1,300); - tone1.play(NOTE_C1,300); + play_sound(NOTE_G1,300); + play_sound(NOTE_F1,300); + play_sound(NOTE_E1,300); + play_sound(NOTE_D1,300); + play_sound(NOTE_C1,300); game_init = true; } } @@ -123,7 +133,7 @@ void compute_fishes_position(){ //does carrot eat the fish if( (posX > (fishes[i][0] - 8) && posX < (fishes[i][0] + 8) ) && (posY > (fishes[i][1] - 8) && posY < (fishes[i][1] + 8) )){ fishes[i][0] = random(128,255); - tone1.play(NOTE_B5,100); + play_sound(NOTE_B5,100); score = score + 10; }