feat: add lives from graphics
This commit is contained in:
parent
8474863782
commit
1c40ff7081
|
@ -10,4 +10,8 @@ PROGMEM const unsigned char fish[]={
|
|||
PROGMEM const unsigned char fish_reverse[] {
|
||||
0x00, 0x00, 0x00, 0x04, 0x00, 0x06, 0xc0, 0x07, 0xe0, 0x07, 0xf8, 0x67,
|
||||
0xec, 0x7f, 0xfe, 0x3f, 0xfc, 0x3f, 0xf8, 0x77, 0xf0, 0x67, 0xe0, 0x07,
|
||||
0x00, 0x0e, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00 };
|
||||
0x00, 0x0e, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00 };
|
||||
|
||||
PROGMEM const unsigned char heart[]{
|
||||
0x1b,0x1b,0x1f,0x1f,0x0e
|
||||
};
|
|
@ -107,7 +107,7 @@ void display_welcome_page() {
|
|||
void display_game() {
|
||||
u8g2.setFont(u8g2_font_4x6_tf);
|
||||
u8g2.drawStr(108, 50, "SCORE:");
|
||||
u8g2.drawStr(108, 30, "LIVES:");
|
||||
//u8g2.drawStr(108, 30, "LIVES:");
|
||||
u8g2.drawStr(108, 10, "MAX:");
|
||||
//draw score
|
||||
u8g2.setFont(u8g2_font_5x7_mf);
|
||||
|
@ -116,8 +116,17 @@ void display_game() {
|
|||
u8g2.drawStr(110, 62, num_str);
|
||||
sprintf(num_str, "%03d", max_score);
|
||||
u8g2.drawStr(110, 20, num_str);
|
||||
sprintf(num_str, "%03d", lives);
|
||||
u8g2.drawStr(110, 40, num_str);
|
||||
short y = 0;
|
||||
short x = 0;
|
||||
for(int i = 0; i < lives; i++){
|
||||
if (i % 3 == 0){
|
||||
y = y +1;
|
||||
x = 0;
|
||||
}
|
||||
u8g2.drawXBMP(110 + 6 * x, 20 + 6 * y, 5, 5, heart);
|
||||
x = x + 1;
|
||||
}
|
||||
|
||||
//draw fishes
|
||||
for (int i = 0; i < 8; i++) {
|
||||
if(fishes[i][0] != NULL){
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
#define _width 5
|
||||
#define _height 5
|
||||
static char _bits[] = {
|
||||
0x1b,0x1b,0x1f,0x1f,0x0e };
|
Loading…
Reference in New Issue