carrot-game/carrot_game/carrot_game.ino

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Arduino
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2024-02-11 12:17:08 +00:00
#include <Arduino.h>
#include <SPI.h>
#include <U8g2lib.h>
#include <Wire.h>
#include <ArduinoNunchuk.h>
#include <Tone.h>
#include "bitmap.h"
#include "sound.h"
const short initX = 0;
const short initY = 48;
const unsigned long display_interval = 100;
const unsigned long nunchuk_interval = 100;
const unsigned int sound_tempo = 10;
U8G2_ST7920_128X64_2_SW_SPI u8g2(U8G2_R0, /* clock=*/ 2, /* data=*/ 10, /* cs=*/ 7);
//A5 A4 A3 A2
ArduinoNunchuk nunchuk = ArduinoNunchuk();
Tone tone1;
short posX = initX;
short posY = initY;
unsigned int nextLaneY = initY - 16;
unsigned long last_display = millis();
unsigned long last_nunchuck = millis();
unsigned long last_note = millis();
unsigned long next_note = millis();
short notes_index = 0;
short intro_size = sizeof(notes_intro)/sizeof(notes_intro[0]);
short fishes[8][2] = {{random(128,255) , 32}, {random(128,255) , 32}, {random(128,255),48}, {random(128,255),48}, {random(128,255),16}, {random(128,255),16}, {random(128,255),1}, {random(128,255) , 1} };
bool game_init = true;
bool jump = false;
bool jumpBack = false;
bool jumpInProgress = false;
int score = 50;
//set A3 and A2 has +5V / GND
void nunchuck_setpowerpins()
{
#define pwrpin PORTC3
#define gndpin PORTC2
DDRC |= _BV(pwrpin) | _BV(gndpin);
PORTC &=~ _BV(gndpin);
PORTC |= _BV(pwrpin);
delay(100); // wait for things to stabilize
}
void setup(void) {
Serial.begin(115200);
nunchuck_setpowerpins();
nunchuk.init();
u8g2.begin();
tone1.begin(8);
}
void play_intro(){
if(millis() >= next_note){
next_note = millis() + interval_intro[notes_index];
tone1.play(notes_intro[notes_index], interval_intro[notes_index]);
if(notes_index < intro_size - 1){
notes_index++;
}
//else{
// notes_index = 0;
//}
}
}
void display_welcome_page() {
u8g2.setFont(u8g2_font_5x7_mf);
u8g2.drawStr(0, 7, "Welcome to Carrot game!");
u8g2.drawStr(15, 25, "Press Z to start.");
u8g2.drawXBMP(posX, posY, 16, 16, fish);
}
void display_game() {
u8g2.setFont(u8g2_font_5x7_mf);
char score_str[] = "000";
sprintf(score_str, "%03d", score);
u8g2.drawStr(110, 62, score_str);
for (int i = 0; i < 8; i++) {
if(fishes[i][0] != NULL){
u8g2.drawXBMP(fishes[i][0], fishes[i][1], 16, 16, fish_reverse);
}
}
u8g2.drawXBMP(posX, posY, 16, 16, carrot);
//swimelanes
u8g2.drawHLine(0, 0, 128); //top
u8g2.drawHLine(0, 16, 128);
u8g2.drawHLine(0, 32, 128);
u8g2.drawHLine(0, 48, 128);
u8g2.drawHLine(0, 63, 128); //bottom
}
void compute_fishes_position(){
for (int i = 0; i < 8; i++) {
if(fishes[i][0] != NULL){
if(fishes[i][0] <= 2)
{
fishes[i][0] = 128;
score = score - 10;
tone1.play(NOTE_B1,300);
if (score <= 0){
tone1.play(NOTE_G1,300);
tone1.play(NOTE_F1,300);
tone1.play(NOTE_E1,300);
tone1.play(NOTE_D1,300);
tone1.play(NOTE_C1,300);
game_init = true;
}
}
else{
fishes[i][0] = fishes[i][0] - (200 + score)/100;
}
//does carrot eat the fish
if( (posX > (fishes[i][0] - 8) && posX < (fishes[i][0] + 8) ) && (posY > (fishes[i][1] - 8) && posY < (fishes[i][1] + 8) )){
fishes[i][0] = random(128,255);
tone1.play(NOTE_B5,100);
score = score + 10;
}
Serial.print("score: ");
Serial.println(score);
}
}
}
void compute_cat_position() {
if (game_init) {
if (posX < 112) {
posX = posX + 2;
}
else {
posX = initX;
if (posY < 48) {
posY = posY + 16;
} else {
posY = initY;
}
}
}
//game
else {
//compute X pos
if (nunchuk.analogX < 120 && posX >= 4) {
if (nunchuk.analogX < 80) {
if(posX >= 8){
posX = posX - 8;
}else{
posX = posX - 4;
}
} else {
posX = posX - 4;
}
}
if (nunchuk.analogX > 140 && posX < 112) {
if (nunchuk.analogX > 180) {
posX = posX + 8;
} else {
posX = posX + 4;
}
}
//compute jump
//detect a new jump
if(nunchuk.zButton == 1 && !jump && !jumpBack && posY > 0){
Serial.println("jump!");
//tone1.play(NOTE_B4,500);
jump = true;
jumpInProgress = true;
nextLaneY = posY - 16;
posY = posY - 4;
Serial.println(nextLaneY);
}
else {
//continue a current jump
if (jump) {
if (posY > nextLaneY && jumpInProgress) {
posY = posY - 4;
} else {
if (posY != nextLaneY){
jumpInProgress = false;
posY = posY + 4;
}
else{
jump = false;
}
}
}
}
if(nunchuk.cButton == 1 && !jump && !jumpBack && posY < 48){
Serial.println("jump bottom!");
//tone1.play(NOTE_B2,500);
jumpBack = true;
jumpInProgress = true;
nextLaneY = posY + 16;
posY = posY + 4;
Serial.println(nextLaneY);
}
else {
//continue a current jump
if (jumpBack) {
if (posY < nextLaneY && jumpInProgress) {
posY = posY + 4;
} else {
if (posY != nextLaneY){
jumpInProgress = false;
posY = posY - 4;
}
else{
jumpBack = false;
}
}
}
}
}
}
void loop(void) {
if(millis() - last_display >= display_interval){
u8g2.firstPage();
do {
if(game_init){
display_welcome_page();
score = 50;
} else{
display_game();
}
} while ( u8g2.nextPage() );
last_display = millis();
}
if(millis() - last_nunchuck >= nunchuk_interval){
nunchuk.update();
if(init){
if(nunchuk.zButton == 1){
if(game_init){
game_init = false;
//set default pos to avoid issue
posX = initX;
posY = initY;
}
}
}
last_nunchuck = millis();
if(game_init){
play_intro();
}
else{
compute_cat_position();
compute_fishes_position();
}
}
// Serial.print(posX);
// Serial.print(' ');
// Serial.println(posY);
// Serial.print(nunchuk.analogX, DEC);
// Serial.print(' ');
// Serial.println(nunchuk.analogY, DEC);
//Serial.print(' ');
// Serial.print(nunchuk.accelX, DEC);
// Serial.print(' ');
// Serial.print(nunchuk.accelY, DEC);
// Serial.print(' ');
// Serial.print(nunchuk.accelZ, DEC);
// Serial.print(' ');
// Serial.print(nunchuk.zButton, DEC);
// Serial.print(' ');
// Serial.println(nunchuk.cButton, DEC);
//delay(interval);
}